
Women Turf
ML3 at 7.30pm vs Easts at University of Queensland (Field 4)
2026 Pine Hills Hockey Club AGM
10:45 AMBe a part of the decision making for the next 12 months and attend the AGM.
Kakowan House James Drysdale Reserve
Women Master
MM3 at 6.35pm vs Redcliffe at Easts Hockey Tiger Turf
MM4 at 6.35pm vs South West United at Redcliffe Hockey Centre
Junior Girls Turf
JT4 at 7.20pm vs UQ at University of Queensland (Field 5)
Junior Boys Grass
U9 at 7.10pm vs St Andrews White at James Drysdale Reserve (Field 1A)
if you are new to the sport of hockey and don't know a penalty corner from a red card then read on to learn the basics of a sport that is played in more than 150 countries worldwide.
There are 11 players on the pitch with up to five substitutes on the side-line. Players can substitute virtually at any time and any number of times.
For general offences, a free hit is given against the team which fouled. Common fouls are obstructing an opponent from playing the ball, interfering with the stick or body when tackling, kicking the ball and playing the ball dangerously. However, a penalty should only be awarded when a player or team has been disadvantaged by an opponent breaking the Rules; otherwise play should continue.
For a free hit, opponents are given the ball where the offence took place. The ball is initially stationary and play will often be re-started by passing the ball to a teammate nearby while all opponents are 5 metres away. However, the player taking the free hit can also begin to dribble the ball him/herself.
If a defending team breaks certain rules, the other team can be awarded a 'penalty corner'. Normally this happens when a team breaks a rule within their own 'shooting circle', but these can also be awarded when a defender is guilty of a particularly bad foul in the defending quarter of the field.
For a penalty corner, play is stopped to allow the teams to take their positions. One attacker stands with the ball on the back-line. This player will 'push out' the ball to other attackers waiting to take a shot. The other attackers wait at the top of the shooting circle to get the ball.

Up to five defenders (including the goalkeeper) position themselves behind the back-line to defend. The rest must stay behind the half way line until the 'push out' is taken. The ball is 'pushed out' to one of the attackers. Before a shot can be taken, the ball must first travel outside the circle. The receiver then usually pushes it back into the circle for a shot either by themself or another attacker.
If the first shot is a hit (as opposed to other types of shots, like a 'flick' or a 'scoop'), the ball must enter the goal no higher than than 460mm. It is easy to tell if the ball is at that height because the board at the back of the goal is the same height.
If the first shot is a 'scoop' or a 'flick' (shots that are lifted into the air with a long scooping or pushing action of the stick) then the ball can cross the goal-line at any height. Once the attacker on the back-line begins to push the ball out, the defenders on the back line may move into the circle.
Each match is controlled by two umpires. Each umpire controls half of the pitch and works cooperatively in the middle part of the pitch.
For bad or repeated offences by players, an umpire can show them a card. A green card is a warning. A yellow card means the player is suspended from the game for a minimum of 5 minutes or the time the umpire decides depending on the nature of the offence. A red card is for a very serious offence and means the player is suspended for the remainder of the match. If a player is suspended temporarily or permanently, their team plays with fewer players.
At world level competitions where the facilities are available, a team playing or the umpires themselves can refer a decision to the video umpire who can use slow motion replays to advise the umpires on the pitch of the correct decision.
Experienced, Returning and Beginner Players alike - and All Umpires and Coaches -
Click on this link to see the International Federation of Hockey latest full rule book -
Player and Participant Welfare